Game-based learning, STEM education, sustainable development, environmental science, mathematics, technology, student engagement, learning goals, relevance, understanding, problem-solving, curriculum integration, teacher control, lesson planning, educational activities, central focus, school curriculum, learning management system (LMS), student progress, Schools, interactive learning, motivating context, Swedish curriculum, STEAM learning, STEAM, adapting schools to the demands of the 21st century education, STEAM skills, future competencies, information literacy, transferable skills, coding for kids, lifelong learning, joyful learning, developing grit, dare to fail and learn from mistakes, growth mindset, sustainable mindset, climate change, integrating sustainability issues into education, connections to the real world, problem-based learning, experimental learning, active learning, interdisciplinary, positive impact on the learning process, learning objectives, meaningful learning, motivation for learning, eliminating the gender gap in STEM, edtech, digital learning environment, environment, energy, programming, computer, flipped learning, simulation, immediate feedback, computational thinking, creativity, measurable learning outcomes, natural science, science, technology, construction,Social responsibility, flipped classroom.

Spelbaserat lärande, STEM-utbildning, hållbar utveckling, miljövetenskap, matematik, teknik, elevernas engagemang, lärandemål, relevans, förståelse, problemlösning, läroplansintegration, lärarkontroll, lektionsplanering, pedagogisk verksamhet, centralt fokus, skolans läroplan, lärande ledningssystem (LMS), elevframsteg, Skolor, interaktivt lärande, motiverande sammanhang, svensk läroplan, STEAM-lärande, STEAM, anpassning av skolor till kraven från 2000-talets utbildning, STEAM-färdigheter, framtida kompetenser, informationskompetens, överförbara färdigheter, kodning för barn, livslångt lärande, glädjefyllt lärande, utveckla grus, våga misslyckas och lära av misstag, tillväxttänkesätt, hållbart tänkesätt, klimatförändringar, integrering av hållbarhetsfrågor i utbildning, kopplingar till den verkliga världen, problembaserat lärande, experimentellt lärande, aktiv lärande, tvärvetenskapligt, positiv inverkan på inlärningsprocessen, lärandemål, meningsfullt lärande, motivation för lärande, eliminering av könsgapet inom STEM, edtech, digital inlärningsmiljö, miljö, energi, programmering, dator, flipped learning, simulering, omedelbar feedback, beräkningstänkande, kreativitet, mätbara läranderesultat, naturvetenskap, vetenskap, teknik, konstruktion ,Socialt ansvar, flippat klassrum.

Grow Planet - Learn in school

By pushing the button above you will be asked to log in or register a new account at the teachers' LMS platform, before you can activate your free 30 day trial period.



Only for new members.

Licences

Class

Up to 35 players

Introductory price: from 245 €/year

School

Up to 200 players

Introductory price: from 1195 €/year

Institution

Price by quotation.

Contact us here.

Step into the world of Grow Planet, a groundbreaking, game-based learning experience for pupils in grades 1-6.

Give your pupils the competitive edge they deserve by choosing Grow Planet - where learning, adventure, and sustainable practices converge, and all backed by the expertise of Finnish and Swedish educators.

Grow Planet makes science, technology, engineering, arts, and maths (STEAM) irresistibly fun, engaging, and relatable. Developed in collaboration with teachers and pupils from Finland and Sweden, this one-of-a-kind platform has been meticulously fine-tuned in real classroom settings for maximum effectiveness.

Grow Planet elevates traditional learning methods by taking young learners on thrilling adventures, where they explore and experiment to solve real-world challenges. Unlike other platforms, Grow Planet seamlessly connects STEAM subjects to everyday scenarios, creating a deep sense of purpose and engagement in your pupils' education. With Grow Planet, every child can unlock their full potential and excel in these critical disciplines.

This eco-conscious learning environment not only emphasizes the importance of sustainable development but also gives your pupils sustainable, ready-made, environmentally friendly settings that make learning both exciting and responsible. Join the revolution and empower the innovators and problem solvers of tomorrow with Grow Planet, the unrivaled choice for STEAM learning.

LMS for teachers

With our LMS (Learning Management System), you as a teacher can keep track of your pupils and their progress, help those that need some extra attention, as well as create exams för each subject whenever it might be needed. You can also find extra material that can be used in your classroom outside of the game to expand the pupils’ experience.

To register an account on this teachers’ platform you have several options: registering with your email or with a Google, Microsoft, or Skolon account. Registration is entirely free of charge and grants your class a 30 day trial period.

Try Grow Planet free for 30 days